The intricate mechanics of lucky hit in Diablo 4, particularly in the context of skills like the Druid's Lightning Storm and accompanying effects such as Earthen Might, have prompted a closer examination of their practicality and impact on gameplay. The question arises: Is lucky hit as underwhelming as it appears to be?
Consider a scenario where a skill, such as the aforementioned Lightning Storm, boasts a lucky hit chance of 15%. Accompanying this skill is an effect, say Earthen Might, with a lucky hit proc chance of 5%. To ensure that every hit of Lightning Storm triggers Earthen Might, an astronomical +13,233% lucky hit chance modifier across gear and paragon is deemed necessary.
However, the reality is that even with a dedicated focus on lucky hit chance and lucky hit chance with barrier, the combined maximum theoretical value for these modifiers hovers around +130%. This glaring disparity prompts a reevaluation of the viability of lucky hit builds. Sacrificing substantial damage to increase the frequency of a specific proc, from 1 in 133 attacks to the theoretical ceiling of 1 in 58 attacks, raises questions about the practicality and appeal of such builds.
The fundamental question emerges: Why does the system operate in this manner?
Lucky hit, at its core, serves the purpose of balancing skills. Drawing parallels with its existence in Diablo 3, where it operated as an invisible "proc coefficient" attached to every skill, lucky hit aims to address the challenge of providing on-hit effects across various skills. Without this balancing mechanism, multi-hit or area-of-effect (AOE) skills would inevitably dominate, as they would yield the highest number of effects per minute.
To illustrate this, let's consider three hypothetical skills: a single-target skill with a rate of 1 hit per second, a rapid skill with a rate of 3 hits per second, and an AOE skill with a rate of 10% chance to hit 10 enemies in 1 second. If all three possess the same coefficient for on-hit effects, the normalized or averaged rate becomes crucial. With a 100% lucky hit chance for the single-target skill, a 33% chance for the rapid skill, and a 10% chance for the AOE skill, a balanced rate of 1 on-hit effect per second is achieved.
This intricate balancing act ensures that all three types of skills remain viable choices for the purpose of on-hit effects. It allows players to choose a skill based on factors beyond its sheer efficacy in procuring on-hit effects, promoting diversity in gameplay choices.
Ultimately, the decision to incorporate lucky hit bonuses on gear depends on the specific build in question. As highlighted, players must navigate the delicate balance between raw damage and utility, opting for the approach that aligns with the overall strategy and goals of their character.
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