Expressing frustration with the current state of staff-based gameplay in Throne and Liberty, a passionate player critiques the perceived shortcomings of the staff as the worst weapon/class in their gaming experience. The critique revolves around the perceived inferiority of the staff's abilities compared to other weapons, particularly the Fireball skill and the effectiveness of longbow strafing.
The player highlights the limitations of Fire Nova, noting its suboptimal range when facing larger targets and the need to build up burn for optimal damage, even though the damage output is still unsatisfactory at maximum burn stacks. Drawing attention to Lightning AOE, the player points out its rarity during rainy conditions and its shorter range compared to the Wand. Additionally, they emphasize that Lightning only spreads to three targets, unlike the Wand, which seemingly spreads to unlimited targets despite tooltips indicating otherwise.
The critique extends to the ice abilities, deeming them lacking in damage, burdened with long cooldowns, and failing to make targets wet, a crucial condition for the effectiveness of the lightning skill. While acknowledging the utility of the Freeze ability, the player expresses frustration at the inability to deal damage during the frozen state, leading to a perceived lack of agency in breaking the crowd control on their own.
Amid the frustration, the player posits that the developers exhibit a bias against the staff, citing perceived discrepancies in how weather affects the staff compared to other weapons, specifically mentioning the staff's exclusion from the weather-related buffs that the bow receives. Additionally, they note that the skill of the purple staff from the dungeon box does not synergize well with the bow passive.
In a constructive turn, the player offers a detailed proposal for revamped staff skills. The proposed changes include enhancements to existing abilities and the introduction of new ones, focusing on synergies between different elements, the dry/wet condition, and the interaction of spells with various status effects. The player's vision involves creating a more dynamic and strategic playstyle for staff users, with each ability serving a specific purpose based on the elemental conditions present.
The suggested changes include modifications to Chain Lightning, Fireball, Smoke Frost, Inferno Wave, Tomb, Ice Spear, Judgment Lightning, and Infernal Meteor. The proposed alterations aim to balance the elements, making dry conditions more favorable for burn damage and lightning abilities, while wet conditions enhance the effectiveness of water-based spells.
The player concludes by emphasizing the elemental dynamics they envision, with dry conditions favoring burn damage, wet conditions empowering lightning abilities, and the freeze condition enhancing fire damage. The proposed changes aim to create a more intricate interplay between different elemental states, providing players with strategic choices and opportunities to capitalize on diverse conditions in the heat of battle.
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